This Wario Land installment features a day and night system after clearing a level, day turns in night or night turns in day. Not all treasures are necessary to complete the game. Most treasure chests require completing a puzzle to be collected, and some are guarded by a boss. To collect a treasure, the player must first find the chest's key. Should the player not know where to go, they can go to the starting map icon, which indicates where to go next.Įach level contains a total of four color-coded treasure chests, and as such, the player may need to visit a level multiple times at different point of the game in order to obtain all treasures. The world map is divided into levels, which the player can enter and leave as they please. To progress, the player has to collect treasures which grant him new abilities, open new levels or cause changes in the existing levels that allow one to reach previously inaccessible area. Wario starts the game with most of his powers from Wario Land II missing or toned down. The game has a more open structure than its predecessors. Wario can crouch and walk using the direction pads, use a Smash Attack by pressing the button and jump using the button.
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If Wario touches an enemy, he is simply stunned or transformed in one of his many transformations, known as reactions in the Wario Land series (one exception is in the final boss fight, where Wario can be "killed" and get a Game Over). The base mechanics in Wario Land 3 are very similar to that of its predecessor, Wario Land II. They thank Wario and transport him back to his world, along with the treasures that he has collected, as promised before by the hidden figure. An old man explains that they thought Wario would help the being to return to his old form, and tried to stop Wario from causing that catastrophe they never thought Wario would defeat him. After Wario defeats him, he is met by the inhabitants of the music box, now restored to their former selves. The figure had great plans about again ruling the music box world and then the one outside as well. The inhabitants of the music box locked his power up in five music boxes but before he got imprisoned, he turned all of the music box's inhabitants into monsters. The song frees the sealed being, who turns out to be an evil clown-like demon. Once there, the music boxes play a melody together.
With his mind on the money and the fact he can return to his own world, Wario departs on his quest, in search of the music boxes and the many treasures of this mysterious land.Īfter collecting all the music boxes Wario returns to the temple.
In exchange for freeing it, the figure promises to send Wario back to his own world and let him keep any treasure he finds. In the music box, a hidden figure informs Wario that he is a god who once protected the world inside the music box, until an evil being sealed away his magical powers in five music boxes. He wants to take a closer look, and that suddenly causes him to be magically sucked into the music box. Inside the cave, he discovers a music box. Unharmed, Wario then stumbles upon a mysterious cave. One day, Wario is flying with his plane over the woods until it runs out of fuel and crashes. The old man thanking Wario for defeating the figure